Introductions

Sound is a rather complicated art to define. The ordinary citizen would define a professional as simply as the sound technician, or the 'sound guy'. A more precise definition would be that of the acoustic engineers who analyse and design airplane interiors for noise reduction, for example. But what about art? Is sound a stream of an artistic profession?

Short answer: YES!

When I graduated high school I new that I wanted to be involved with sound. I didn't know exactly which stream, but I was certain that it had to be in the film industry. I've always loved movies -- I was 5-ish years old when I got the Aladdin and The Lion King VHS tapes (I'm getting old!) and remember clearly how I got mesmerised by Disney's magical storytelling.

Sound has always been the key contributing factor to awakening my interest in storytelling. Honestly, Disney's responsible for making me want to become a filmmaker -- the story is long and I'll not get into detail, otherwise this blog would be 10 pages long. What made me fascinated in film sound, was The Lord of the Rings and Hobbit trilogies. Again, if I get into detail about the movies, this blog post would be endless, so I'm going to sum up with a video.

But how do one begin working with sound for picture? As mentioned in the introduction, sound art is rather complex as it's not well understood. I come from Brazil, and as a country where English is not commonly spoken, one is limited to resources. I began my studies in the seventh art by taking courses in video editing. At that time, I came across the wonderful world of post production sound.  Little did I know, however, how wide this industry is. Over the following years, I got the incredible opportunity of pursuing my studies and career abroad, in Vancouver, Canada. There, I decided to specialise in sound design and attended Vancouver Film School for its program on Sound Design for Visual Media. 

  1. Film / Animation Sound
  2. Game Audio

While it seems like little work, it introduced me to countless opportunities within the industry, such as:

  • Sound Design;
  • Sound Editing, which is comprised of Dialogue, Music and Effects;
  • ADR Recording and Mixing
  • Re-Recording Mixing
  • Field Recording
  • Foley Performance and Recording
  • Game Audio Implementation
  • Game Audio Design

Amongst these streams, there are discrete variations of career paths as well. To be honest, I'm felling quite overwhelmed with all of the possibilities I can follow. Right now I'm pursuing my Bachelor Degree in Audio, and once more, I'm being presented to another array of paths in the audio industry. 

Post production is what has been making more sense to me at the moment and sound editing is my biggest passion: it's what I've ever wanted to do after all. That's not to say, however, that I'm not open to exploring new strands. The creative industry is a tough one to break into. It requires a tremendous amount of networking skills, which I'll discuss in another blog post.